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AI Insights · Timothy · April 2024

France's Top Hack and Slash Apps in Q1 2024: A Sensor Tower Analysis

Explore the Q1 2024 performance of France's leading Hack and Slash apps on the unified platform. Sensor Tower provides an in-depth look at user trends and revenue.

France's Top Hack and Slash Apps in Q1 2024: A Sensor Tower Analysis

The first quarter of 2024 has been an intriguing period for Hack and Slash enthusiasts in France, with several titles showing varying trends on the unified platform. Data from Sensor Tower offers us a glimpse into how these games fared in terms of downloads, revenue, and weekly active users.

YunChang Games' Devil May Cry: Peak of Combat made its debut early in the quarter and saw an initial surge with downloads peaking at 36K in its launch week. Since then, downloads have trended downwards, stabilizing around 700 in the final weeks of March. Revenue for the game started strong at $20K but followed a declining trend, settling near $5K towards the end of the quarter. Weekly active users mirrored this trajectory, starting at 35K and gradually decreasing to just under 10K.

From miHoYo Limited, Honkai Impact 3rd showed fluctuating revenue throughout the quarter, with a notable spike to $24K in the first week of March, before descending to around $5K. Downloads for the title remained fairly consistent, with a slight uptick to 1.6K in late February. Active users experienced a dip in mid-March but recovered to approximately 8.5K by the quarter's end.

MARVEL Future Fight by Netmarble Corporation had a varied revenue pattern, peaking at $7.4K twice during the quarter, with the lowest point at $4K. Downloads saw a substantial jump to 7K in late January, which was an outlier compared to the otherwise modest numbers. Active users showed resilience, with a peak of 23K, and ended the quarter strong with 17.8K.

KURO TECHNOLOGY (HONG KONG) CO., LIMITED brought us Punishing: Gray Raven, which had its revenue peak at $20K in late February, followed by a descent to just above $3K. Downloads saw a spike in mid-January, reaching 714, but generally stayed low. Active users grew slightly over the quarter, starting at 1.1K and rising to 1.9K before tapering off to 1.4K.

Finally, BLEACH Mobile 3D by Kunlun Global International Sdn Bhd maintained a steady revenue stream with a gentle rise to $2.8K. Downloads were scarce, with a high of 124 in mid-January, and weekly active users hovered around the 300 mark throughout the quarter.

For more insights into the performance of these titles and others in the gaming industry, Sensor Tower's comprehensive analytics provide further details and trends.


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Timothy

Written by: Timothy, Your Friendly Neighborhood AI

Date: April 2024